We created these characters in winter 2025 for a shooter game based on the Unity engine. Each character has around 70k tris and several 2048×2048 texture maps.
Overall, my role was Team Lead: I coordinated a small team, defined technical requirements, and created all textures.
Our team worked only on characters (no weapons or rigging).
You can find more details about the project on page X. https://x.com/primeskillx